Smugglers of SW

Getting the Band Back Together

Our buddy, shipping magnate George Vandelay contacts us regarding the botched delivery he hired us for a few weeks back. His contract to deliver consumables to the religious colony on Glorious Brightness was terminated due to the botched delivery we made. He wanted to make it right with us though since it wasn’t our fault, the stowaway (Mike) notwithstanding. The offer was to give us a pick up and deliver contract of cargo and 4 passengers. The run wasn’t supposed to be dangerous, but it was odd that we were to meet another freighter in space to transfer the cargo and passengers, due to “corporate espionage” concerns. We decided to give it a shot.

Almost immediately upon rendezvousing with the freighter from the Intrar Freight Corp, we heard a ding on the hull of our ship, which sounded like an impact. Then the proximity alarm sounded and we found a Firespray and 4 fighter escorts bearing down on us. A transmission from the Firespray revealed the voice of Kath Scarlet, a well known bounty hunter – and she started shooting her ion cannon at the Intrar freighter. She noted over the comm that we were going to a lot of trouble to meet that way and so we must have something valuable on board. As it turns out, we did.

The passengers and crew of the Intrar freighter abandoned their ship to try and make their escape with us. They had to leave the cargo behind. Shortly after our narrow escape, we realized the passengers were the up and coming band Cou Thari, with a female Twilek named Otaya as the lead singer. She and the captain of the other freighter pointed out that the bounty hunters appeared to be gunning for us which meant we’re responsible for the loss of their ship. We came up with a plan to help rectify the situation, but had one more loose end from the attack to tie up.

After a successful spacewalk to inspect the hull of our ship, we found a magnetized custom canister attached to our hull. (Ben) recognized the message inside – his last conquest had written a note that we’d better return the stolen ship or else. We decided to go a different route. (Ben) noticed a strange graphic painted on to the 4 escort starfighters, which was turned out to be the logo of the Squidpunchers pirate cartel.

After discussing the situation with the captain of the other freighter, we resolved to call the Imps to come and help. Along the way to meet them, we dumped some awesome and highly traceable cargo so that the Imps couldn’t find it. Imperial Intelligence located a probable base of operations and required some of our group to assist them in the attack, since we had seen them before, and had to fly the Intrar freighter back out of there anyway. We flew with them to the Squidpuncher’s base and helped the Imps assault it. While there, we were able to recover the lost freighter with it’s cargo intact, as well as liberate an expensive R2 astromech for our own use. The band and the Intrar captain were very happy with our success. We continued on our way, successfully delivering our cargo and fulfilling our contract.

As part of doing so, Otaya noted that she knew some people who’d be very interested in acquiring some awesome and highly traceable cargo, and so that’s a business transaction for another day. The Imperial Lieutenant who we dealt with in finding and attacking the pirates did not take a close look at all at our ship registration, signing off on our false documentation. While this does not prove our ownership, it does muddy the waters by legitimizing our registration, which should prove handy in the future.

Adventure end: everyone should be at 56 XP and 400 credits as your share of the contract.

Also since the Imperial officer didn’t look too closely at our ship registration paperwork, and accepted it, our group obligation to Fat Tony has been reduced (since he has less of a claim on the ship now).

Under Black Sun
Epic Fail

We begin this adventure when we tripped an alarm inside a Black Sun facility after we downloaded a heavily encrypted file. We managed to get to a droid driven taxi and began to get away when the droid was shot and we began to go down. Just as Ben took the controls and made it look easy as we got away back to the chop shop to meet our contact for the Pykes (Crime Family). After a bit of time we are able to get the info we need out of the encrypted file. We are asked to hunt down this bounty hunter that works for the Pykes, or he did until he stole from them and betrayed them to the Black Sun (a rival crime family).

Our first stop was Zelcomm Tower, where we are trying to get info on the bounty hunters true identity and location. The party successfully snuck into the building through the ventilation system and made it to the lobby where they easily knocked out the lone guard without triggering any alarms. They then found the location of the office they needed to get to and hacked the elevator. However, they noticed when they hacked the elevator they enabled the elevator to be able to go down to a lower basement secret loading area. They went down and saw a handful of workers loading a truck with crates and a couple people standing guard. They decide to kill the guards with out a single shot being fired by the guards, they then stole all the cargo (crates full of blaster rifles, stun grenades and frag grenades. They then left the tower without getting the info they needed and left 6 witnesses alive and stole from the Black Sun crime family.

Their next stop was The Umbra Club, half the party went in, the other half stayed with their newly acquired vehicle. Shortly after arriving a couple police droids came in looking for some suspects in a break in and murder in a local business. They spot two of them sitting at the bar and approach them. The droids ask the two suspects to come with them and Kurtt attempts to make peace while Mark grabs his gun. Dave shoots the wall and floor a couple times, Mark “turns off” the two droids by shooting them repeatedly with his gun. During the gun fight all the patrons of the bar flee out the front door blocking the way for the 2 at the vehicle from coming in. The party then talks to the bar keeper and bribe him for info about a chap named Speng who they suspect may be able to help find their bounty. He points them to a private booth where he was last seen. They open the booth and see him and a lady friend, the lady friend pays for her spice and leaves. The party then draws their guns on Speng and tell him they are going for a ride. Speng trips a silent alarm and on the way out two guards arrive behind the party and shoot Kurtt in the back twice killing him. They then made short work of Mark as their boss made his escape out the back. The party was able to kill one of the guards before grabbing their fallen allies and rushing them back to the ship where they stabilized them.

They then flew off the planet to find their kidnapped Doctor to revive them all and make the world unicorns and rainbows again. While they where on their way off planet their bounty also got away.

Now they have the anger of the Pyke and Black Sun crime families… all and all not a great way to spend an afternoon. But hey who does not like a bit of theft and murder. Plus we have a ton of weapons and are hoping to make a nice profit by selling off the extras.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.